Vero Vanden Abeele

polaroid_Vero_V4Vero Vanden Abeele is professor at the Faculty of Engineering Technology,  KU Leuven, teaching topics on human-computer interaction, user-centered and participatory design methods, social shaping and adoption of technology.

Vero’s research focus is on game-based assessment and gamification of self-assessments, with a specific focus on understanding attentional and motivational process in games/gamification and how they increase adherence to and/reliability of measurement.

Current research projects are on:

  • how to assess and rehabilitate visual neglect, via a game based, virtual reality application.
  • how to design and gamify self-assessments for well-being and mental health of older adults
  • how to design an application for spondylo arthritis patient

 

Vero is CHIPLAY  general chair of the 3rd international conference on Fun and Games, 2010, and is member on several program committees (ACM International Conference on Interaction Design and Children), ACM Conference on Computer-Human Interaction, ACM International Conference on Tangible, Embodied and Embedded interaction). Vero is co-editor for special issues on ‘Tangibles and Children’ , serious gaming, etc. Vero has beena  co-applicant for several national and international research projects concerning motion-based play, serious games, and application for children and seniors.

Vero studied industrial design at the Artesis University College, Antwerp, in an era when computers were still a curiosity. As a Fulbright scholar, she was introduced to interaction design at Carnegie Mellon University, a life-changing experience. After wandering around in the Belgian industries on alternative and augmented communication, she returned to the academic woods, she completed a PhD on motion-based play .

Recent publications:

Links:

be.linkedin.com/pub/vero-vanden-abeele/5/235/798/